![]() ![]() This is how you customize your decks to your hero’s abilities, which is in the form of varying strengths and weaknesses in their abilities. This pool is limited to the cards you have in play and ten extras, so you will have to make difficult cuts. If you defeat a check for a boon in a game, you get that card immediately and it is added to your deck pool afterwards. There is a whole other part of this game in the deck construction, party building, card earning portion. There are quite a few cards in the game which allow you to explore your location again in the same turn, these are vital in avoiding a loss by timeout. This number ticks down at the start of a turn for any character. This is a set number of turns you get, it is a total among all characters. If you have the ability to evade an encounter, you can shuffle the current encounter card back into the location deck, but do this too many times to a villain or henchman and you will exhaust the games timer system. Take too much damage and your decks will run low quickly and you will lose. Taking damage means discarding from your hand, although there are some cards which you can discard to absorb multiple damage points. However, once you lose an encounter to an enemy, you must take damage equal to the amount you lost by, which can be significant if you have a truly awful roll. The game is a race, given enough time and unlimited cards, you could find a way to beat anything you encounter. There are also very crucial cards which can allow you to resurrect cards from your discard pile to add to your deck and extend your life. When you can’t draw back up to five cards, that character it out of the game. This is vital because each character’s deck acts as their life points. If you win an encounter, new boon cards get added to your deck. There are ways to avoid encounters you can’t win, which play a big role in the game as well. The crux of the game is being able to win encounters by giving yourself enough dice plus modifiers to defeat the current card you are facing. At every turn you have the chance to play cards to help your character, frequently by adding die to a check roll, or reducing damage, or allowing for extra exploration, among many other options. There are a lot of details being glossed over here, but hopefully that is a decent description of the basic game. You can lose by either having all of your characters be defeated or by exhausting the turn-counter. Once a villain is defeated with no locations to flee to, you have won the scenario. A closed location in unavailable for a villain to flee to after being defeated. Once the henchman or villain are discovered and defeated at a particular location, that location can be closed by passing another check. Then, the next character in the party takes their turn at their location. After the encounter is resolved, one way or another, players draw cards to fill their hand up to five cards. Regardless of the type, most cards will require a “check” which occurs as a dice roll to see if you can defeat the bane or acquire the boon, the type and amount of dice used depend on what character skill you are rolling, with familiar categories like strength, dexterity, wisdom, etc. ![]() Banes are cards which are trying to stand in your way one way or another while boons help you. Cards can be categorized as either banes or boons. ![]() A turn starts by exploring a location, this occurs by revealing the top card of the location deck. After sending your party members to various locations, the game truly begins. They are spread out randomly over a few locations and it is the job of your party to track them down. From there, you start the first scenario by meeting the villain and henchmen you will be up against. For each of those characters, you construct a deck out of the available card pool. When an adventure begins, the player forms their party from the available characters.
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