I´ll try to illustrate it further by first describing what your real head does, then your virtual head in both TrackIR with TrueView and Opentrack with Relative translation. In TrackIR when using TrueView, when you move your head to a certain position, and then turn it, your head stays is position. I´ve written my theory on how they do that earlier, though it may be completely wrong, it does align with the result. I hope I have adequately illustrated the difference between the two systems, though I have no idea how much work it would entail to implement changes like this. It also has a feature which realigns the absolute and relative axes again, though I have no idea how that exactly works. But at least the results seem to match with my description. Movement of the IRL head, will first be translated onto the relative axes, which then results on a position on the absolute axes.Īgain, it may be that True View operates completely differently, I have no idea. When the head is rotated, the relative axes is aligned with the head, whereas the absolute axes stay the same. In the centred position, the absolute and relative axes align. I don´t know how they did it, but to get these results I´d use 9 axes instead of 6. When I move my head, it will translate my IRL movements according to the direction I am looking in game. In TrackIR, when I do the same in the same situation, only my head will turn, while staying in its current position. In Opentrack with Relative Translation on, when I rotate my head when it is on a position differently from the centre, this position will be rotated and therefore my head is moved into that direction. Oh i almost forget you can do this for each plane separately, and it will be saved for each of them.I think in TrackIR the centre of rotation moves with the head, whereas in Opentrack with Relative View, it stays in the absolute centre. Hope this helps to everybody out there who are struggling to have a proper* So this is it, play as much as you want with your views to get the best out of it. Now next time when you will use your Head tracking you will have a more natural position, and using the 6DoF it will not be any problem not being able to see anything inside the cockpit or hecking your surrounds looking for enemy contacts or land marks, in contrary this view set will improve it as we can see in the next 2 screenshot where i’m checking six leaned to the right and we can clearly see that the 6 o’clock view has better panorama. May at first is a bit uncomfortable, but trust me, after a while is totally natural and way more realistic.Īfter you feel that your cockpit position is what you want, then just hit the F10 to save the pilot’s head position. With the insert and home keys we will adjust the distance from the gunsight and instruments panel, as we see in the 190 the pilot is very close to the gunsight and instruments panel, we will get thisĭon’t worry if you can’t see the crosshair, when you have to aim through it, you only need to lean forward and to the right a bit in order to aim, The pilot head position right between the two bumps over the nose cowling.
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